The series continues after the events of Monsuno: Combat Chaos, with the introduction of Core-Tech and S.T.O.R.M's merging, Eklipse and Forge Resistance with the newly-manufactured Dino Monsuno, and return of Hand of Destiny with their new non-shapeshifting alien Monsunos. The three survived members of the Hand have been reverted to children- Petros, Terz and Dasha now work with Digby Droog. There are also some returning characters from Season 1, like the Bookman and Grandma Future. With the help of their new Hyper Monsuno, Team Core-Tech may stand a chance against their adversaries.
Chase and Team Core-Tech discover that Dr. Klipse has teamed up with Professor Tallis to create dangerous Dino-Monsunos. But it quickly goes from bad to worse when they see Droog’s new creations.
2: Evolve (Part 2)
Jul 1, 2014
An intense 3-way face-off against Dr. Klipse/Tallis and Droog/Hand of Destiny, sees our heroes way over their heads – until the Core-Tech Monsunos evolve. Team Core-Tech gets the powerful advantage they need to survive.
3: POV
Jul 1, 2014
TCT is captured in the icy wastelands of North Point while uncovering a Dino DNA dig site that belongs to Dr. Klipse. With Lock’s help, our heroes break free and use their newly-evolving Monsunos to shut things down.
4: Temple
Jul 1, 2014
Chase’s Mom, Sophia is finally back home – but not for long. On a mission to re-establish the Library of Tebab, she and Beyal are hijacked by the Bookman. They escape only to fall into the hands of Droog. Can Chase save them?
5: Haunting
Jul 1, 2014
Jinja spends her birthday in an intense virtual reality adventure that has been secretly arranged by her friends.
6: Spin
Jul 1, 2014
In this mid season 2-parter, Dax enters an underground Monsuno Fight Club tournament. What he doesn’t know is that winning the tournament would land him directly in the dangerous hands of the main villain, Dr. Klipse.
7: Go
Jul 1, 2014
A huge cast of Monsuno characters (Grandma Future, Mr. Black, Jon Ace, Strike Squad, Punk Monks, and more!) arrives in the fast-action conclusion to this mid season 2-parter.
8: Test
Jul 1, 2014
Chase and Team Core-Tech attempt to intercept an unauthorized sale of Monsuno Essence, but end up uncovering a more dangerous plot, crafted by Droog. Can they fight their way past Droog’s youthful new Hand of Destiny?
9: Pet
Jul 1, 2014
After Strike Squad disappears in a giant factory in Mechanopolis, Team Core-Tech is sent on a rescue mission. What Chase & friends discover within the cavernous interior of the factory, would put them all to the ultimate test.
10: Babysitting
Jul 1, 2014
Commander Trey’s nephew, Sebastian, is kidnapped by Petros and the Hand of Destiny, along with an important stash of Jeredy’s access codes. It’s up to Team Core-Tech to rescue Sebastian and safeguard the stolen data – STAT!
11: Space
Jul 1, 2014
Team Core-Tech is sent into outer space to investigate an attack on the S.T.O.R.M. space station. They must fight off powerful & creepy alien Monsunos in order to get the station back in orbit.
12: Bros
Jul 1, 2014
Team Core-Tech joins Bren as he travels home to visit his quirky family. When a threat rises up in the mines below, Bren steps up to save the day, convincing his brothers he’s braver than they ever thought he could be.
13: Ceasefire
Jul 1, 2014
Droog teleports Jeredy, Chase, Dr. Klipse and Six to a deserted island with an erupting volcano! Team Core-Tech arrives, freeing Chase in time for him and Lock to capture Dr. Klipse & Six and defeat Droog – for good.
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