The Scooby-Doo/Dynomutt Hour
Scooby Doo
16 EPISODES • 1976
The Scooby-Doo/Dynomutt Hour comprised the first seasons of both The Scooby-Doo Show and Dynomutt, Dog Wonder. It aired on ABC for sixteen episodes, originally broadcast between September 11 and December 18, 1976.

Episodes

1: High Rise Hair Raiser
Sep 11, 1976
The gang is low on money so they take jobs as hard hats. While investigating some mysterious safe robberies, they learn of a mysterious figure that's haunting the construction site.
2: The Fiesta Host is an Aztec Ghost
Sep 18, 1976
The gang is on their way to Mexico for the fiesta but the party is canceled. The owner of the hotel that they are staying in tells them about a dead ruler's spirit that has come back to seek revenge on those who disturbed his rest. Things get even more weird when a strange stone statue comes to life.
3: The Gruesome Game of the Gator Ghoul
Sep 25, 1976
The gang is on their way to see Scooby Dum, Scooby Doo's cousin. They learn that his owners Ma and Pa Skille used to be in the business of a making a special drink called Finokey Fizz, but business has been terrible because of a strange alligator creature.
4: Watt a Shocking Ghost
Oct 2, 1976
While driving through a terrible snow storm and low on gas, the gang stops by an abandoned winter wonderland amusement park. The mayor tells the gang the story about why the park is closed. Years ago, a terrible storm short circuited the power. One of the workmen was sent up a power pole to repair some damage, but there was a power surge and his body was never found. His ghost comes back to seek revenge known as the 10,000 volt ghost.
5: The Headless Horseman of Halloween
Oct 9, 1976
The gang is having fun at a Halloween costume party with their friend who happens to be a descendant of Ichabod Crane. Their fun turns into a nightmare when the headless horseman shows up.
6: Scared a Lot in Camelot
Oct 16, 1976
The gang is driving to New England. Shaggy's uncle has inherited the old King Arthur castle and sent it to New England stone by stone. When they get it there something is wrong. They learn that he's also brought back the ghosts of Merlin and the Black Knight.
7: The Harum-Scarum Sanitarium
Oct 23, 1976
The gang gets lost while driving and runs into a state trooper who warns them to stay away from an old abandoned hospital. It's rumored to be haunted by a doctor that went mad years ago.
8: The No-Face Zombie Chase Case
Oct 30, 1976
Scooby witnesses a robbery at a coin store by a weird zombie. The gang chases the thief to a toy factory and learns that something else is there.
9: Mamba Wamba and the Voodoo Hoodoo
Nov 6, 1976
The gang is having fun with their old friends who are now a music group. They are ready to sing a new song based on an ancient voodoo chant but they also bring back a long dead ancient shaman who plans to turn them into zombies.
10: A Frightened Hound Meets Demons Underground
Nov 13, 1976
The gang investigates the weird happenings of some ancient demons. They learn that the demons are after a talisman that will drive them back into the iron lid of an underground city where they belong.
11: A Bum Steer for Scooby
Nov 20, 1976
The gang is having fun driving to Daphne's uncle's dude ranch but they run into some trouble. A flying ghost bull is suspected to be responsible for the disappearance of many cattle. Uncle Matt mysterious vanishes and the gang finds themselves up against Tumaka and an ghostly Indian.
12: There's a Demon Shark in the Foggy Dark
Nov 25, 1976
The gang's day of water-skiing comes to a halt when they get tangled up in a mystery involving missing pearls and a million year old shark monster!
13: Scooby-Doo, Where's the Crew?
Nov 27, 1976
The gang goes on a cruise abord the 'Sea Prowler' and come into contact with the Ghost of Captain Pescado. Turns out the ghost is pretty ok for a ghost, just as long as you don't go near his undersea treasure trove like the gang decided to. Then, Captain Pescado can turn into a pretty mean ghost.
14: The Ghost That Sacked the Quarterback
Dec 4, 1976
The gang is attending a Hawk's football game when the star player vanishes--and the ghost of a long dead 1930s football player shows up, propelling them into yet another mystery!
15: The Ghost of the Bad Humor Man
Dec 11, 1976
One rainy night Freddy lets Shaggy drive his precious Mystery Machine--and Shaggy wrecks it! Luckly for Shag, it wasn't his fault; he slid on a ton of popsicles laying in the street, right outside the Happy Humor Ice Cream factory. A trip inside to use the phone to get a tow truck turns into a mystery, complete with three Technicolor Phantoms--Chocolate, Strawberry and Vanilla! Scooby might love food, but these guys could ruin even his appetite!
16: The Spirits of '76
Dec 18, 1976
In Washington D.C., the gang gets locked up in the Smithsonian Institute for the night. This institute, if you don't know, is chock full of antiques, inventions, and of course Ghosts!
Season 2
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